Score La Boca 1.1 - bug, workaround and update.

A sad day

I'm not a perfectionist, but I do take pride in my work. Even more than pride, I believe in openness. These two attitudes force me to this sorrowful announcement.  Score La Boca 1.1 has a bug. Given  the quality (and complexity) of some of the software we use every day, maybe people have come to expect software to have defects. All software, even what looks very simple is complex.  And I know that there will be bugs in my software.  But I don't have to be happy about it.

I am, however, very happy to give credit where it's due.  Special thanks to Travis Eberle for reporting this bug.  In particular, he was bright enough to mention that he did not have Auto Pair.   If he hadn't mentioned that, I think I might have spent weeks tracking this problem down, instead of a few hours.

The Bug

Under very specific circumstances, audio for Score La Boca will not play during a game, even though it should. Score La Boca is written in Objective C, and thanks to one particular aspect of this language, that's all that you'll notice.  In many languages, the app would likely die.  

So what are those circumstances?  As any user of 1.1 will have noticed, the very first time you choose Play with SLB, you get asked if you would like to purchase the Auto Pair feature. If you  choose "Later", then you'll get prompted the next time you play, and you'll again get no audio.  

The Workaround

The good news is, this means the workaround is easy: choose "Buy Now" (yeah!) or "No Thanks" (hey! hard working programmer here).  While this particular play of the game will still have no audio sound effects, the future ones should work fine.

And, for the record, if you choose "No Thanks", you can still change your mind later.  If you do this, go into the Settings screen and active "Automatically pair players".  The next time  you play, you'll get prompt to make the purchase again (and have no audio again, of course, if you're still running  1.1.

The Update

I am, as we speak, working on a an update that will almost certainly be released as version 1.1.1.  Given schedules, holidays and the Apple review process, it seems unlikely it will make into the iTunes App store until sometime in December.

I'm sure there will be an announcement right here.

Score La Boca 1.1 released

I'm very excited to announce that version 1.1 of Score La Boca is now available in the iTunes App Store.  You can upgrade using the App Store ap, or iTunes.   If you haven't installed it yet, you can find it here.  

You can read some more about 1.1 in the pre-announcement.

If you encounter any problems, please let me know.  Enjoy!

Score La Boca 1.1

I'm very excited to announce the release of Score La Boca 1.1.   This has a few minor feature enhancements, including some IOS 8-related bug fixes.  But the exciting part is the announcement of the new feature, "Auto Pair".  Auto Pair is new feature available through In-App Purchase.  When activated, players no longer have to use the cardboard chits that come in La Boca to select partners.  

The game will automatically choose partners for the game.  It makes the game flow much smoother, and you never have that problem where players accidentally flip over one of their chits in error.  Please give it a try, and let me know what you think.

This version has currently been submitted to iTunes App Store for review, and should be available in a week or two.

Fun with 3D printing.

Standing, with quarter for scale

Standing, with quarter for scale

Laying down.

Laying down.

I just got this in the mail today.  Special thanks to Gino Brancazio (@ginobrancazio on twitter) for designing it. If you want one, you can get it here.  I was following the twitter stream and he had created a series of Meeple families (see here).  When I complimented him on them, he was inspired by my companies logo, and tried to make a version in 3D.  It was bit off, so I shared my 2D logo in a scalable format, and he made it into a 3D design available on A few weeks later, voila.  He's got a number of other gaming-related items that he's designed and posted on Shapeways, so take a look.

Presenting "Name That Game"

I go to a fair number of board gaming conventions, and every con has a pile of bits where the objects is to guess what game a given piece came from. It's not intended as a meta-game, it's the side affect of hundreds of boardgamers playing games for days.  Sadly, some bits never make it back into the box and these orphaned bits are trying to find their way home.  I've decided to take this idea, and make it an ongoing puzzle game.

I'm very excited to announce Name That Game.

I will post an image, text snippet, sound, etc. that is from a tabletop game. You folks as players have to guess what game it is from.   Fair warning:  Images will likely be a token, or a small fragment of a board or card.

Each puzzle will be posted to FacebookTwitterGoogle+, and the NTG mailing list (sign up here), so you can get the puzzle in the most convenient way for you.   Share the puzzle with your friends. The difficulty of puzzles will likely vary a great deal.  Especially as it's a form of trivia, some that are easy for you will be hard for others.   Hard to believe that not everyone likes that 6-hour monster you play every weekend.  There are hundreds and hundreds of new board games that come out each year, and even the most avid gamer doesn't know them all.

Please give each puzzle 24 hours before making public replies.  After that if you want to it's OK to post comments or reply on social media.   I'll post the correct answer with the next puzzle.  There is no prize, but feel free to keep score at home. This is all about bragging rights.  I may occasionally include a poll to see how well folks are doing and gauge participation.

Everything is subject to change.  This is an experiment, and I have no idea how much time it will take me to put together puzzles, posts and answers.  Initially, I hope to post a puzzle at least once each week.  You can provide feedback using our Contact page, posting to social media, or as a comment to this announcement. Please provide feedback.